There are a lot of water shaders and node set ups that other people have created in Blender, but some aren't accurate like how actual water acts. In this video, I will show you guys a water material and displacement node set up to give you guys a great and more accurate water shader.
This water shader is mostly used best for scenes with ponds or pools. As the water gets deeper, the bottom of the pond or pool will be less visible through the water, giving the water an accurate material. As for the displacement, the water ripples can be edited anytime, changing the scale, and the amount of ripples.
A few other good things about this shader node set up is that light above the water will be reflected on the water, the material won't cause any fireflies, and no modifiers are needed.
But of course, there is no such thing as a perfect person, perfect product, or a perfect strategy. If you do happen to find anything that could have been done better in this node set up that still keeps it's water accuracy, please let me know in the comment section. Feedback is always great, and will also allow others to hear your opinion on this shader in the comments.
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I am a 16 year old Graphic Designer named Joshua. I create tutorials for CG beginners. I started using Blender in September 2015, which still makes me a beginner too! I'm no master, expert, or any of those high class fancy stuff, but it doesn't mean I don't know anything about 3D computer graphics. Learn the basics and secrets of 3D modeling!
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